The main reason is that Picodrive is mainly optimized for ARM systems and is hardcoded for little-endian CPUs, while the Wii uses a big endian Power PC CPU.Īnyway, even if you manage to fix endianness issues in Picodrive's sourcecode and get it running on Wii, you will still have to deal with unoptimized 32X emulation code and I would be very surprised if you could get any decent emulation speed. That link is not completely accurate though, Picodrive's libretro port does not compile on Wii and is therefore not included with Retroarch Wii version. Comment # 39 originally posted by ekeeke31 on T15:41:21.000Z:
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